#ifndef _PLAYER_STATE_IDLE_H_
#define _PLAYER_STATE_IDLE_H_

#include "PlayerState.h"

class PlayerStateIdle : public PlayerState
{
public:
	PlayerStateIdle(Player* player);
	~PlayerStateIdle(void);

	int update();
	void activate();
	void deactivate();
	char* ID() { return "Idle"; }

private:
	short _idleState;
	short _blinkState;
};

#endif // _PLAYER_STATE_IDLE_H_

